AI Insights · Timothy · October 2025
Top 5 Slime Games Performance in Luxembourg Q3 2025
Discover how the top slime games performed on a unified platform in Luxembourg during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the slime game category in Luxembourg saw varied performance across the top five applications on a unified platform. Here's a closer look at their trends in downloads, revenue, and active users:
PlaySlime: Slime Simulator Game from Slime Simulator Studio showed a moderate fluctuation in weekly revenue, peaking at around $76 in mid-July and ending at $66 by the end of September. Weekly downloads remained relatively low, with a high of 12 in late July. Active users decreased slightly from 175 to 158 over the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a decline in revenue, starting at $20 and decreasing to $18 by the quarter’s end. Downloads were somewhat unstable, peaking at 13 at the end of September. Active users climbed from 427 to 469, indicating engagement despite revenue dips.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment had consistent weekly revenues ranging from $18 to $30, though download and active user data were not reported during this period.
Jelly Toys - Slime Simulator by Sound Jedi Ltd. maintained steady revenue around $7 to $11 weekly. Downloads remained minimal, peaking at only 3 in late July. Active users decreased from 4 to 2 over the quarter.
Fluid Simulation by Pavel Dobryakov saw a decline in revenue, with peaks at $17 in early September. Downloads were sparse, with a maximum of 7 in mid-July. Active users showed a slight decrease from 5 to 1 by the end of the quarter.
Sensor Tower provides further insights into these trends, offering a comprehensive view of app performance in various regions.